Here’s a question for you: what is the best-selling Nintendo franchise of all time?
Most likely your first thought was Mario. Who, after all, doesn’t remember the impact made by games like Mario Bros. 3 or Mario 64 when they first launched on an unsuspecting industry? They changed game design on a fundamental level, serving as a textbook for how create platformers for years to come.
Or perhaps your first thought was the Legend of Zelda. You remembered that almost every game in that series has been critically acclaimed, and that the Ocarina of Time and Majora’s Mask frequently appear in the top 10 games of all time. Any series with so many plaudits must have sold by the bucket, right?
What if I were to tell you that the correct answer is none of the above? The last three home console Mario games – Super Mario Galaxy (12.22m), Super Mario Galaxy 2 (7.41m), and Super Mario 3D World (3.79m) – sold well but hardly well enough to shock the industry. The last three Legend of Zelda games – Twilight Princess (8.58m), Skyward Sword (3.67m) and Windwaker HD (1.22m) – faired even worse .
In fact, you might be surprised to hear that the most recent Mario Kart game, Mario Kart Wii, sold almost as many copies as all of the above games combined. A staggering 35.11m units worldwide and the game wasn’t even considered that good.
Chart reproduced from Polygon.com
When you look at things like this, you can see there are few priorities higher for Nintendo than Mario Kart. It is their golden goose. It’s that fun party game everyone knows about even if they’ve never play a game in their life. Its launch on the 3DS is partially credited with saving that system from an early death. The series appears six times in the Guinness Book of Records, with the original Super Mario Kart number 1 on the list of top 50 console games based on initial impact and lasting legacy. Simply put, see the words “Mario Kart” written on a game and you know that Nintendo have brought their A-game.
Mario Kart 8 is no exception.
From the moment you pop this game into your Wii U, you know exactly what you’ll be getting. This is a Mario Kart game plain and simple, and it comes with all the crazy mayhem and item throwing shenanigans we’ve come to expect from the franchise. Race around 32 fun, impossible courses as popular Nintendo mascots. Use crazy powerups to gain the upper hand. Try to come in first place. You can race alone or with friends both locally and online. There’s a single player time-trial mode to improve your scores and a Mario Kart TV mode where you can view other people’s races from all over the world. Throw in a battle mode and a bunch of DLC and you have yourself a winning formula for success.
As always, it’s a masterclass of game design.
Graphically there is nothing that can compete with this game on the Wii U
Graphically there is almost nothing on the Wii U that compares with this game. 720p, 60 frames per second (actually 59 with the 60th frame being a duplicate of the 59th, but who really cares about a single frame?), which doesn’t drop even even while playing online. The game is slick and responsive with tight controls and fluid mechanics. It’s a real feat of programming and an absolute blast to play.
And THAT MUSIC!!! My God. Best OST ever.
The new anti-gravity mechanic leads to some very creative course design
Like many Mario Karts, this one has a new gimmick to go along with all the shiny new visuals and in this case that gimmick is anti-gravity. For the first time in Mario Kart history, you can race your karts up walls and along ceilings. Tracks twist and turn in the most unbelievable ways. At various points in the game you’ll find yourself driving vertically up a waterfall, or on the underside of a giant mobius strip. You’ll find yourself driving along the ceiling of a haunted house or down through the twisting tunnels of a sewer. Simply put, nothing is off limits, leading to some of the most imaginative and fun course designs yet seen in a Mario Kart. Personal course highlights include Mute City, a homage to the F-Zero franchise, and Wario Mountain, a rare one-track race that has you racing from the very top to the very bottom of a slalom-style ski course.
Also unique to this version of Mario Kart is its heavy emphasis on DLC and integration with the new Amiibo range of toys. The DLC is fairly priced with $11.99 netting you 16 new courses and 6 new characters, essentially boosting the size of the game by 50% for less than one third of its price. This is in addition to other regular updates, more controller options than you can count and fully integrated off TV play. As I said before, Nintendo always brings their A-game with Mario Kart and if there’s a box that can be ticked on a list of Wii U features, you can be sure this game will be doing its best to tick it.
With Mario Kart 8 and Hyrule Warriors, Nintendo is proving they know how to do DLC right
Of course there are always going to be downsides to any game and Mario Kart 8 is no exception.
The AI in this game is bad. No, worse than bad. It’s broken. Mario Kart has always been known for its cheap rubber banding but Mario Kart 8 takes it to ridiculous levels. No matter how well you are racing, no matter what short cuts you take or exploits you pull off, you will always find the number two racer breathing down your neck while the rest of the pack follow just a couple of seconds behind. Conversely, if you happen to race badly you’re only ever a couple of stars or a rocket power up away from being back in the race. I get the idea: Nintendo want to make sure this game is accessible to everyone, newcomers and old hands alike, but there comes a point when it’s too much.
And that’s without even mentioning how broken some of the power ups in this game are
The hallmark of a challenging game is one that’s hard but fair. Fail and you know it was your fault. Succeed and you know it was because of you mastering the game’s mechanics. It’s like with Hyrule Warriors which I reviewed last week. The more you practice, the better you get at that game and that simple fact encourages you to keep coming back for more.
Unfortunately, this is not the case with Mario Kart 8. The challenge is high, yes, but it’s been made artificially so. Random items. Random events. Rubber banding. Cheating AI. Unfair item distribution. If you’re in last place, the game does its best to put you back into the race. If you’re in first place, the game does its utmost to drop you back into the pack. Apparently Nintendo thinks this makes for a better game. It doesn’t.
I can’t tell you how many times I was cruising to victory in first place, driving perfectly, taking each corner with boosted perfection and using all the shortcuts I knew. I should have been cruising to victory. Instead I end up being hit by a lightning bolt on the final lap. Then a blooper and two red shells in the space of five seconds. You end up coming 7th because the RNG gods decided to gift a rocket to the guy who finished 6th. It’s complete BS and it leads to nothing but frustration.
Some moments in this game are controller-breakingly frustrating. Friendships will be lost. Your very living room may be in danger. You have been warned
The great thing about Mario Kart has always been how accessible it is. A complete novice can pick the game up, race and have fun in just a couple of minutes. However, this accessibility is a double-edged sword that limits Mario Kart as a competitive racer. There’s a reason no fanatical community has ever built up around Mario Kart like it has around Smash Bros. The game wants experienced racers to fail just as much as it wants novices to succeed. In this way everyone becomes average and the winning or losing of the game falls entirely down to the will of an RNG.
That’s not fun. It’s dice rolling.
He’s 12th now but don’t worry he’ll get a rocket soon
And that’s not even to mention my biggest gripe with this game. For all its mastery and beauty, the game is simply too safe. Mario Kart’s formula is so tried and tested by this point it’s creaking at the edges. It’s such a cash cow for Nintendo that it’s almost as though they’re afraid to tinker with the formula for fear of breaking it.
Remember Diddy Kong racing? Remember its story line and boss battles? Remember Crack Nitro Kart with its track editor? Remember ModNation Racer with its customizable vehicles and characters? Playing Mario Kart these days feels like listening to a symphony by Mozart. You know that it’s beautiful and that it couldn’t have been better constructed, and yet you can’t help but get bored by it. It’s years behind the times.
Mario Kart’s formula is so ingrained in our minds by this point the games practically program themselves. But familiarity breads contempt and Nintendo really needs to try mixing up the formula soon or I doubt I will be buying the next Mario Kart as eagerly as I did this one (even though it did come with a free game. Another A-game publicity stunt from Nintendo).
Overall – B
I so wanted to love this game. I don’t think I’ve ever been so hyped for a Mario Kart as I was for this one. Sad to say the end result is not what I was hoping for. ‘Limited’ is the word I would use for this, along with ‘safe’ and ‘frustrating’. I honestly think I had more fun with Mario Kart Wii than 8 and that’s a sad thing to say considering how hated Wii is by the community.
Fortunately, there’s just enough that’s good in this game for me to give it a recommendation. Great track layouts, fun anti-gravity mechanic, beautiful visuals and a frankly phenominal soundtrack combine to make this a good game to wile away a few hours with friends. It’s a fun game – it’s a Mario Kart game – and you’ll have a lot of fun playing it.
I’m just not sure how long you’ll be playing it for.